This project aims to enhance the working environment on Windows
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#pragma once
#include <Windows.h>
enum IMMERSIVE_COLOR_TYPE
{
// Defining only used ones
IMCLR_SystemAccentLight2 = 2,
IMCLR_SystemAccentDark2 = 6
};
struct IMMERSIVE_COLOR_PREFERENCE
{
DWORD crStartColor;
DWORD crAccentColor;
};
enum IMMERSIVE_HC_CACHE_MODE
{
IHCM_USE_CACHED_VALUE = 0,
IHCM_REFRESH = 1
};
typedef bool (*RefreshImmersiveColorPolicyState_t)(); // 104
inline bool RefreshImmersiveColorPolicyState()
{
static RefreshImmersiveColorPolicyState_t fn;
if (!fn)
{
HMODULE h = GetModuleHandleW(L"uxtheme.dll");
if (h)
fn = (RefreshImmersiveColorPolicyState_t)GetProcAddress(h, MAKEINTRESOURCEA(104));
}
return fn ? fn() : false;
}
typedef bool (*GetIsImmersiveColorUsingHighContrast_t)(IMMERSIVE_HC_CACHE_MODE); // 106
inline bool GetIsImmersiveColorUsingHighContrast(IMMERSIVE_HC_CACHE_MODE mode)
{
static GetIsImmersiveColorUsingHighContrast_t fn;
if (!fn)
{
HMODULE h = GetModuleHandleW(L"uxtheme.dll");
if (h)
fn = (GetIsImmersiveColorUsingHighContrast_t)GetProcAddress(h, MAKEINTRESOURCEA(106));
}
return fn ? fn(mode) : false;
}
typedef HRESULT (*GetUserColorPreference_t)(IMMERSIVE_COLOR_PREFERENCE*, bool); // 120
inline HRESULT GetUserColorPreference(IMMERSIVE_COLOR_PREFERENCE* pcpColorPreference, bool fForceReload)
{
static GetUserColorPreference_t fn;
if (!fn)
{
HMODULE h = GetModuleHandleW(L"uxtheme.dll");
if (h)
fn = (GetUserColorPreference_t)GetProcAddress(h, MAKEINTRESOURCEA(120));
}
return fn ? fn(pcpColorPreference, fForceReload) : E_FAIL;
}
typedef DWORD (*GetColorFromPreference_t)(const IMMERSIVE_COLOR_PREFERENCE*, IMMERSIVE_COLOR_TYPE, bool, IMMERSIVE_HC_CACHE_MODE); // 121
inline DWORD GetColorFromPreference(const IMMERSIVE_COLOR_PREFERENCE* cpcpPreference, IMMERSIVE_COLOR_TYPE colorType, bool fNoHighContrast, IMMERSIVE_HC_CACHE_MODE mode)
{
static GetColorFromPreference_t fn;
if (!fn)
{
HMODULE h = GetModuleHandleW(L"uxtheme.dll");
if (h)
fn = (GetColorFromPreference_t)GetProcAddress(h, MAKEINTRESOURCEA(121));
}
return fn ? fn(cpcpPreference, colorType, fNoHighContrast, mode) : 0;
}
class CImmersiveColor
{
public:
static DWORD GetColor(IMMERSIVE_COLOR_TYPE colorType)
{
IMMERSIVE_COLOR_PREFERENCE icp;
icp.crStartColor = 0;
icp.crAccentColor = 0;
GetUserColorPreference(&icp, false/*, true*/);
return GetColorFromPreference(&icp, colorType, false, IHCM_REFRESH);
}
static bool IsColorSchemeChangeMessage(UINT uMsg, LPARAM lParam)
{
bool bRet = false;
if (uMsg == WM_SETTINGCHANGE && lParam && CompareStringOrdinal((WCHAR*)lParam, -1, L"ImmersiveColorSet", -1, TRUE) == CSTR_EQUAL)
{
RefreshImmersiveColorPolicyState();
bRet = true;
}
GetIsImmersiveColorUsingHighContrast(IHCM_REFRESH);
return bRet;
}
};
class CImmersiveColorImpl
{
public:
static HRESULT GetColorPreferenceImpl(IMMERSIVE_COLOR_PREFERENCE* pcpPreference, bool fForceReload, bool fUpdateCached)
{
return GetUserColorPreference(pcpPreference, fForceReload);
}
};